

While the Psijic skill line is overall pretty decent, the path to unlocking them involves one of the more boring bits of the Summerset expansion because the magey monks initially only let you level it by jaunting all over Tamriel to close various time breaches. The central hub is The Ceporah Tower, a large structure that looms over the northern edge of Artaeum, and its otherworldly atmosphere and watery portals really drive home the point that this is a society untouched by the rest of the world around it and gives the Psijic Order a more distinct flavor. While small compared to other zones in TESO, Artaeum is fun to explore - especially realizing that this tiny island is set up perfectly to sustain the monks with wheat fields, vineyards, flowing fountains, and more. The passive skills in the Psijic Order line are also pretty powerful and worth investing in, like a skill which can give you a shield to absorb damage while blocking, or spell charges which fling themselves at the closest enemy when you have enough of them.Īdditionally, working with the Psijic Order gives you access to the island of Artaeum, an island removed from Tamriel years prior by the Psijic monks to allow them to study in peace. Some standout skills include a time freeze, which can crucially slow down and stop additionally enemies harassing you, as well as an ultimate skill that lets you “undo” time and revert your stats to what they were a few seconds prior, replenishing lost health and magicka in the thick of a battle. With the Psijic Order comes a powerful new skill line that gives you control over time. “At the center of the main storyline is the Psijic Order – a monastic group of mages that typically don’t play a major role in the events of Tamriel. The varying degrees with which the High Elves showcase their hangups with the current climate of Summerset – and the willingness of some to set aside their deep-rooted cultural thinking to work together – makes playing through the story a rewarding experience. It makes for intriguing social commentary, such as a quest that has you searching for missing newcomers to Summerset, only to find that they’ve been kidnapped and held against their will by a group of High Elves for a more sinister purpose. The High Elves have never been shy about their thoughts regarding the other races – and indeed Summerset showcases this disdain thoroughly throughout the world around you. It’s great to see fan-favorite Razum-Dar - a witty and incredibly capable Khajiit agent in Queen Aryenn’s intelligence network - take a central role in the overarching story of Summerset, but it’s the way that the underlying darkness contrasts with the idyllic beauty on display that makes the stories so compelling. The main storyline, though, is the crowning jewel of the expansion. You can also seek out public dungeons and encounters as you could in the previous installments of TESO, such as the Abyssal Geyers that pop up in parts of Summerset, though while excellent, repeatable sources of experiences, they don’t feel any different than the Dolmens found on the mainland.
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Some of these stand out: I rather enjoyed my time as a thespian in Rellinthil going undercover a missing sibling in the House of Reveries, and the time-bending story of Ebon Stadmont kept me engrossed with the twists and turns it threw at me. The gameplay formula hasn’t changed much since Morrowind either: you move from one quest hub to the next, completing stories and side quests as they cropped up. “Apart from the challenging new raid, Summerset’s compelling main story and prominent sidequests took about 30 hours or so to move through.
